🎨
DevAscent Academy
UI/UX Design Track
🎨 Certified Design Curriculum

UI/UX Product Design

Complete production curriculum covering the modern digital product design lifecycle: from cognitive psychology and user research to design systems, wireframing, high-fidelity Figma prototyping, interaction design, usability testing, and cross-platform design tokens.

15 Planned Units
15 Units Live & Verified
Figma & Design Systems
Human-Centered Design (ISO 9241-210)
UNIT 01 Live • Verified

Introduction to UI & UX Design

The Iceberg Model of UI vs UX, Don Norman's Human-Computer Interaction (HCI) principles, the Double Diamond framework, Design Thinking, balancing user desirability with business viability, and platform ergonomics across Web and Mobile.

UI vs UX Iceberg Norman HCI Principles Double Diamond Design Thinking Mobile Thumb Zone
UNIT 02 Live • Verified

The Design Thinking Process

Stanford d.school's five non-linear stages (Empathize, Define, Ideate, Prototype, Test), identifying user pain points, the Point-of-View (POV) formula, How Might We (HMW) questions, Crazy Eights ideation, prototype fidelity, and the Think-Aloud protocol.

5 Stages of Design Thinking POV Problem Statement HMW Questions Crazy Eights Think-Aloud Testing
UNIT 03 Live • Verified

User Research & Synthesis

Qualitative vs quantitative inquiry, Christian Rohrer's 2×2 landscape, 1-on-1 user interviews with the Funnel Technique, surveys, contextual inquiry (Master-Apprentice model), competitor analysis matrices, telemetry, and affinity mapping synthesis.

Rohrer's 2×2 Landscape Qual vs Quant User Interviews Contextual Inquiry Affinity Mapping Competitor Matrix
UNIT 04 Live • Verified

User Personas & Customer Journeys

Alan Cooper's Goal-Directed Design, behavioral variable mapping, Dave Gray's Empathy Map 2.0, omnichannel Customer Journey Maps (CJM), Peak-End Rule, Hierarchical Task Analysis (HTA), and agile user requirements.

Goal-Directed Personas Empathy Mapping 2.0 Customer Journey (CJM) Hierarchical Task Analysis User Stories & Gherkin MoSCoW Scope
UNIT 05 Live • Verified

Information Architecture & Navigation

Rosenfeld-Morville Three Circles of IA, Wurman's LATCH taxonomy, card sorting (open vs closed), tree testing findability, visual sitemaps, desktop vs mobile navigation paradigms, and faceted search.

Three Circles of IA LATCH Taxonomy Card Sorting & Trees Visual Sitemaps Mobile Tab Bars Faceted Search
UNIT 06 Live • Verified

User Flows & Wireflows

State-driven interaction design, ISO 5807 flowchart syntax, London Underground Red Route prioritization, hybrid wireflows, canonical e-commerce & authentication architectures, and Hick-Hyman cognitive optimization.

ISO Flowchart Symbols Red Route Analysis Hybrid Wireflows Auth & Checkout Flows Error Recovery Hick-Hyman Law
UNIT 07 Live • Verified

Sketching & Wireframing Architecture

Bill Buxton's sketching philosophy, combating sunk cost bias, the mathematical 8-Point Grid system, responsive 12-column layout choreography, mobile touch ergonomics (44pt/48dp), and Balsamiq vs Figma tooling.

Buxton's Sketching 8-Point Grid System Fidelity Spectrum 12-Column Responsive Mobile Touch Ergonomics Balsamiq vs Figma
UNIT 08 Live • Verified

Visual Design Fundamentals

Gestalt psychology & C.R.A.P. principles, the 60-30-10 color framework, WCAG 2.2 accessibility contrast calculus, typographic modular scales, icon geometry, and design token architecture.

C.R.A.P. Principles 60-30-10 Color Rule WCAG 2.2 Contrast Modular Typography 24px Keyline Grid Design Tokens
UNIT 09 Live • Verified

User Interface Design

Comprehensive anatomy of UI components: buttons, input fields, high-conversion forms, cards, dialog modals, navbars, sidebars, tabs, dropdowns, checkboxes, radios, toggles, progress bars, error recovery, empty states, and multi-platform patterns.

Buttons & Inputs Forms & Validation Modals & Sidebars Toggles & Checkboxes Skeletons & Empty States
UNIT 10 Live • Verified

Interaction Design (IxD)

Don Norman's interaction principles, affordances, signifiers, feedback loops, error prevention (slips vs mistakes), Dan Saffer's 4-part micro-interaction framework, transition physics, mobile gestures, and Fitts's Law touch target ergonomics.

Norman Principles Affordance & Feedback Micro-Interactions Error Prevention Touch Ergonomics
UNIT 11 Live • Verified

Design Tools & Infrastructure

Figma cloud architecture (Wasm/WebGL), frames vs artboards, components, variants, Auto Layout 5.0, constraints, styles, plugins, and Dev Mode handoff, alongside Adobe XD, Sketch, Balsamiq, FigJam, Illustrator, Photoshop, and Canva.

Figma Canvas & Wasm Auto Layout 5.0 Components & Variants Dev Mode Handoff Tool Ecosystem
UNIT 12 Live • Verified

Interactive Prototyping & Simulation

The prototyping fidelity spectrum from paper to clickable simulators, screen linking, interactive components, modal overlays, sticky scroll dynamics, Smart Animate layer matching, device framing presentation, and user navigation testing.

Lo-Fi vs Hi-Fi Interactive Components Overlays & Scrims Smart Animate Usability Testing
UNIT 13 Live • Verified

Design Systems & Component Architecture

3-tier design token architecture (W3C standard), modular typography scales, 8-point spatial grid rules, icon library standardization, button/input component libraries, code parity naming conventions, Storybook, and living documentation governance.

3-Tier Design Tokens 8-Point Grid Standard Component Libraries Design Consistency Storybook Governance
UNIT 14 Live • Verified

Responsive & Mobile UX Design

Mobile-First progressive enhancement vs Desktop-First graceful degradation, responsive breakpoint calculus, fluid 12-column reflow, flexible media, thumb ergonomics (44pt/48dp touch targets), tablet adaptations, and iOS HIG vs Android Material 3 parity.

Mobile-First Strategy 12-Column Fluid Grid Breakpoints & Clamp() Touch Targets 48dp iOS vs Android Parity
UNIT 15 Live • Verified

Portfolio & Case Study Engineering

The 10-step case study narrative arc using the STAR framework, formulating problem statements, presenting user research & behavioral personas, wireflow exploration, defending design decisions with prototype iterations, usability ROI (SUS), and web/Behance publishing.

STAR Storytelling Arc Problem Statements Wireframe Iterations Usability Metrics (SUS) Portfolio Publishing